In Extra mode, the time it takes to charge one 's power gauge to maximum level is shortened, and the maximum remaining health requirement for a MAX Super Special Move is increased. In Advanced mode, this means that the player 's stock capacity for Power Gauges is increased by one. This time when one character loses a round, the losing team is given a handicap in its favor. Like in KOF '97, the player has a choice between two playing styles: Advance and Extra, with a few slight modifications to Advanced mode (unlike in KOF '97, the character will resume to normal if the player performs a Super Special Move in MAX state). The gameplay does not differ much from the previous game, KOF '97. Gameplay A match between Rugal Bernstein and Yashiro Nanakase battling in Advanced Mode. A third updated version titled The King of Fighters '98: Ultimate Match Final Edition (KOF '98UMFE) was released in 2011. Another updated version was also made for the Taito Type X arcade system and home consoles as The King of Fighters '98: Ultimate Match (KOF '98UM), which expands the number of playable characters, further tweaks the gameplay and features a third fighting style option. An updated Dreamcast version titled The King of Fighters: Dream Match 1999 was released in 1999, featuring remade 3D backgrounds. KOF '98 was also released for the Neo Geo CD in 1998 and for the PlayStation in Japan in 1999. It was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games (from KOF '94 to '97). It is the fifth game in The King of Fighters series. The King of Fighters '98: The Slugfest, known in Japan as The King of Fighters '98: Dream Match Never Ends (KOF '98), is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1998.
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